![]() ![]() 1: Single shot: What it says on the tin.Ī measure of how fast the weapon can fire. ![]() 2: Small: Frequent reloads will be required, so you'll want to keep locations of cover in mind and plan shootdodges more carefully.3: Medium: Not particularly big, but not particularly small either.4: Large: Can shoot for a decent amount of time before having to reload.5: Huge: This weapon can and will mow down whole squads of foes before having to reload.1: Sneezing Distance: You have to pretty much shove the weapon right into an enemy's face to get any reliable effect.Ī measure of how large the magazine is.This weapon is pretty much for close quarters combat only. 2: Short: Ineffective in wide open areas.You might miss shots in more wide-open areas, but not to the degree that it's worthless outside of close quarters combat. 3: Mid-Short: This weapon has decent accuracy.Struggles at the longest of ranges, but efficient for the majority of combat situations. 4: Medium: This weapon has fairly good accuracy.5: Long: This weapon has near-pinpoint accuracy, and is likely to get kills from across long distances.This leaves out the occasional headshot from across the map with a shotgun, though distances where you are still likely to get headshots with shotguns are counted within their effective range. Or a whole shaker's worth, if you need to.Ī measure of the distance within which you are likely to get kills without unnecessary ammo expenditure. This will rate every weapon on a 1 to 5 scale on Effective Range, Magazine Size, Rate of Fire, Damage, and General Usefulness.ĭo note that these ratings align with my own opinion and playstyle, so take them with a grain of salt. : Added random tips and edited some parts again. : Added the FMP G3S after finally getting to take it for a spin. Most of the images, as well as some tidbits of information, are taken from Maksus' beginner's guide, which is a far better resource if you want general gameplay tips. So the PT92 will appear under chapter 1, the Micro 9mm will appear under chapter 2, and so on. The guide will be sorted depending on in which chapter the weapon first appears. Since I enjoy planning ahead (in video games, not in real life) and am a massive ♥♥♥♥♥♥♥ dork, I ended up writing a whole guide on weapon selection. This makes picking your weapons before getting into a fight a lot more important. One of Max Payne 3's biggest departures from its predecessors is the introduction of a limited arsenal, in which Max is limited to the amount of weapons he can realistically carry instead of carrying a whole armory's worth of weapons in his jacket. ![]()
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